THE ETHICS OF SURVIVAL IN A POST-ANTHROPOCENTRIC WORLD AND POSTHUMAN FUTURES.
Abstract
The concept of the Anthropocene has been reshaped over the past two decades.How and why we understand humanity’s relationship with the Earth.It implies that people are now a powerful force influencing the planets’(Haraway, 2015) systems, which excites academics who see it as an opportunity to reconsider how we relate to the non-human universe. The Anthropocene presents the environment as an active partner in forming human existence rather than as a passive backdrop.This change, which emphasizes humility, connection, and adaptability, challenges conventional notions of human supremacy and creates new ethical and political opportunities.The way these concepts are portrayed in the post-apocalyptic video game My Friend is a Raven (MFIAR) is also examined in this abstract.The game offers several endings that represent various ethical viewpoints and challenges the player to negotiate human-nonhuman relationships through conversations with a raven.While some endings advocate a posthuman morality that regards the raven as an equal, others are in line with human-centric viewpoints.This analysis challenges conventional humanist narratives and provides a look Into a post-anthropocentric future by using the game as a lens to examine how posthuman ethics and mortality can be depicted in interactive media.
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